public void UpdateBonusObjective()
    {
        bool reset = true;

        foreach (Grinder eachGrinder in grinders)
        {
            if (!eachGrinder.IsBonusReady())
            {
                reset = false;
            }
        }

        if (reset && !canDeployed)
        {
            conveyorController.SpawnObstacleCan();
            canDeployed = true;

            readyToResetBonus = true;
        }
    }