// Update is called once per frame void Update() { if (currentXPos >= endXPos && !endGame) { gameController.EndGame(); endGame = true; } else if (!trippedUp) { currentXPos += movementRate * Time.deltaTime; } else { currentXPos += Time.deltaTime * conveyorController.GetConveyorSpeed(); } UpdatePETAPosition(); }
void UpdateCanPosition() { currentXPosition += conveyorController.GetConveyorSpeed() * Time.deltaTime; transform.position = new Vector3(currentXPosition, transform.position.y, transform.position.z); }