Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (currentXPos >= endXPos && !endGame)
        {
            gameController.EndGame();
            endGame = true;
        }
        else if (!trippedUp)
        {
            currentXPos += movementRate * Time.deltaTime;
        }
        else
        {
            currentXPos += Time.deltaTime * conveyorController.GetConveyorSpeed();
        }

        UpdatePETAPosition();
    }
Beispiel #2
0
    void UpdateCanPosition()
    {
        currentXPosition += conveyorController.GetConveyorSpeed() * Time.deltaTime;

        transform.position = new Vector3(currentXPosition, transform.position.y, transform.position.z);
    }