Beispiel #1
0
    public override void Initialize()
    {
        /*
         * RebuildPartySlots();
         *
         * InputEventHandler.OnIssueTaskComplete -= OnCommandComplete;
         * InputEventHandler.OnIssueTaskComplete += OnCommandComplete;
         * InputEventHandler.OnGamePause -= UpdateButtonState;
         * InputEventHandler.OnGamePause += UpdateButtonState;
         * InputEventHandler.OnGameUnpause -= UpdateButtonState;
         * InputEventHandler.OnGameUnpause += UpdateButtonState;
         * InputEventHandler.OnSelectActiveMember -= OnSelectActiveMember;
         * InputEventHandler.OnSelectActiveMember += OnSelectActiveMember;
         *
         *
         * UIEventHandler.OnOpenWindow -= UpdateButtonState;
         * UIEventHandler.OnOpenWindow += UpdateButtonState;
         * UIEventHandler.OnCloseWindow -= UpdateButtonState;
         * UIEventHandler.OnCloseWindow += UpdateButtonState;
         *
         * UpdateButtonState();
         */

        EnergyMeter.Initialize(1);
        StaminaMeter.Initialize(1);
        HealthMeter.Initialize(1);
        RadioInfectMeter.Initialize(0.7f);
        GeigerCounter.Initialize(0);
        _isShowingRadiation   = true;
        RadiationSymbol.alpha = 0.75f;
        InfectionSymbol.alpha = 0;
        FlipSwitch1.alpha     = 1;
        FlipSwitch2.alpha     = 0;
        Compass.Initialize();

        NGUITools.SetActive(HelpText.gameObject, false);
        NGUITools.SetActive(DeathLabel.gameObject, false);

        OnUpdateTotalAmmo();

        _boostIndicators = new Dictionary <PlayerBoostType, UISprite>();
        _boostIndicators.Add(PlayerBoostType.MaxStamina, IndicatorSprites[2]);

        CharacterEventHandler characterEvent = GameManager.Inst.PlayerControl.SelectedPC.MyEventHandler;

        characterEvent.OnSelectWeapon  -= OnPullOut;
        characterEvent.OnSelectWeapon  += OnPullOut;
        characterEvent.OnPutAwayWeapon -= OnPutAway;
        characterEvent.OnPutAwayWeapon += OnPutAway;


        _messages = new Stack <string>();

        _bloodLevel = 0;

        _updateScalingTimer = 3;
    }
Beispiel #2
0
    public void Initialize(Music music)
    {
        this.music = music;
        //setiting compass
        compass = this.GetComponent <Compass>();
        compass.Initialize(music, spawners[0].getOffset()); //set compass to follow the music
        compass.step += CallSpawn;                          //synchronize spawn in compass
        round         = 1;

        spawners[0].Initialize();
        spawners[1].Initialize();
    }