public async Task <IActionResult> Edit(int id, [Bind("Agility,Brawn,Career,CharacterName,Credits,Cunning,CurrentStrain,CurrentWounds,CurrentXP,Encumberance,ID,Intellect,MaxEncumberance,MeleeDefense,Morality,Presence,RangedDefense,SoakValue,Species,StrainThreshold,TotalXP,Willpower,WoundThreshold")] PlayerModel playerModel)
        {
            if (id != playerModel.ID)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(playerModel);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!PlayerModelExists(playerModel.ID))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View(playerModel));
        }