public async Task <IActionResult> Create([Bind("Agility,Brawn,Career,CharacterName,Credits,Cunning,CurrentStrain,CurrentWounds,CurrentXP,Encumberance,ID,Intellect,MaxEncumberance,MeleeDefense,Morality,Presence,RangedDefense,SoakValue,Species,StrainThreshold,TotalXP,Willpower,WoundThreshold")] PlayerModel playerModel)
        {
            if (ModelState.IsValid)
            {
                _context.Add(playerModel);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(playerModel));
        }