public async Task <IActionResult> Create([Bind("Agility,Brawn,Career,CharacterName,Credits,Cunning,CurrentStrain,CurrentWounds,CurrentXP,Encumberance,ID,Intellect,MaxEncumberance,MeleeDefense,Morality,Presence,RangedDefense,SoakValue,Species,StrainThreshold,TotalXP,Willpower,WoundThreshold")] PlayerModel playerModel) { if (ModelState.IsValid) { _context.Add(playerModel); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(playerModel)); }