public static void Intialize(Muscle muscle)
 {
     OnIntialized?.Invoke();
     ClickHandler.SetActive(true);
     Muscle = muscle;
 }
 public static void Close()
 {
     OnIntialized?.Invoke();
     ClickHandler.SetActive(false);
     Muscle = null;
 }
 private void Start()
 {
     ExpCircle    = Resources.Load <GameObject>("ExpCircle");
     ClickHandler = gameObject;
     ClickHandler.SetActive(false);
 }