public static void Intialize(Muscle muscle) { OnIntialized?.Invoke(); ClickHandler.SetActive(true); Muscle = muscle; }
public static void Close() { OnIntialized?.Invoke(); ClickHandler.SetActive(false); Muscle = null; }
private void Start() { ExpCircle = Resources.Load <GameObject>("ExpCircle"); ClickHandler = gameObject; ClickHandler.SetActive(false); }