Beispiel #1
0
    private void Initialization()
    {
        _objectLoader        = new ObjectLoader();
        _publisher           = new Publisher();
        _configurationTool   = new ConfigurationTool(_objectLoader, _folder);
        _assetBundlesStorage = new AssetBundlesStorage(_objectLoader, _coroutiner);
        _gameManager         = new GameManager(_publisher, _assetBundlesStorage, _objectLoader, _configurationTool);

        _clickHandler.SetDependence(_publisher);
    }