Beispiel #1
0
        void Update()
        {
            //float horizontalNormal = Input.GetAxis("Horizontal");
            //if (Mathf.Abs(horizontalNormal) > horizontalSensitivity)
            //{
            //    player.HorizontalMove(horizontalNormal);
            //}

            //float verticalNormal = Input.GetAxis("Vertical");
            //if (Mathf.Abs(verticalNormal) > verticalSensitivity)
            //{
            //    player.VerticalMove(verticalNormal);
            //}

            //float jumpNormal = Input.GetAxis("Jump");
            if (Input.GetKeyUp(KeyCode.Space))
            {
                player.Jump();
            }
            else if (Input.GetKeyUp(KeyCode.LeftArrow))
            {
                player.HorizontalMove(-1);
            }
            else if (Input.GetKeyUp(KeyCode.RightArrow))
            {
                player.HorizontalMove(1);
            }
        }