Beispiel #1
0
 private void DrawDices()
 {
     gameObjects.Add(CardsGenerator.DrawStaticCard(StaticCards.DummyDiceI, D.PositionProjectDiceI));
     gameObjects.Add(CardsGenerator.DrawStaticCard(StaticCards.DummyDiceII, D.PositionProjectDiceII));
     gameObjects.Add(CardsGenerator.DrawStaticCard(StaticCards.DummyDiceIII, D.PositionProjectDiceIII));
     gameObjects.Add(CardsGenerator.DrawStaticCard(StaticCards.DummyDiceIV, D.PositionProjectDiceIV));
     gameObjects.Add(CardsGenerator.DrawStaticCard(StaticCards.DummyDiceV, D.PositionProjectDiceV));
     gameObjects.Add(CardsGenerator.DrawStaticCard(StaticCards.DummyDiceVI, D.PositionProjectDiceVI));
 }
Beispiel #2
0
 private void DrawGoods(Deck goodsDeck)
 {
     if (goodsDeck.Cards.Count > 0)
     {
         gameObjects.Add(CardsGenerator.DrawStaticCard(goodsDeck.Cards[0], D.PositionGoodsToTakeCard1));
     }
     if (goodsDeck.Cards.Count > 1)
     {
         gameObjects.Add(CardsGenerator.DrawStaticCard(goodsDeck.Cards[1], D.PositionGoodsToTakeCard2));
     }
 }
Beispiel #3
0
 private void DrawAnimals(Deck animalsDeck)
 {
     if (animalsDeck.Cards.Count > 0)
     {
         gameObjects.Add(CardsGenerator.DrawStaticCard(animalsDeck.Cards[0], D.PositionAnimalToTakeCard1));
     }
     if (animalsDeck.Cards.Count > 1)
     {
         gameObjects.Add(CardsGenerator.DrawStaticCard(animalsDeck.Cards[1], D.PositionAnimalToTakeCard2));
     }
 }