public void ShuffleCards_ShouldReturnShuffeldCards()
        {
            // Arrange
            var cards = _fixture.CreateMany <Card>(52).ToList();

            Card[] originalCopy = new Card[52];
            cards.CopyTo(originalCopy);

            // Act
            CardsGenerator.ShuffleCards(cards);

            // Assert
            var diff = 0;

            for (int i = 0; i < 52; i++)
            {
                if (cards[i].Value != originalCopy[i].Value)
                {
                    diff++;
                }
            }
            Assert.AreNotEqual(diff, 0);
        }