private void DrawDices() { gameObjects.Add(CardsGenerator.DrawStaticCard(StaticCards.DummyDiceI, D.PositionProjectDiceI)); gameObjects.Add(CardsGenerator.DrawStaticCard(StaticCards.DummyDiceII, D.PositionProjectDiceII)); gameObjects.Add(CardsGenerator.DrawStaticCard(StaticCards.DummyDiceIII, D.PositionProjectDiceIII)); gameObjects.Add(CardsGenerator.DrawStaticCard(StaticCards.DummyDiceIV, D.PositionProjectDiceIV)); gameObjects.Add(CardsGenerator.DrawStaticCard(StaticCards.DummyDiceV, D.PositionProjectDiceV)); gameObjects.Add(CardsGenerator.DrawStaticCard(StaticCards.DummyDiceVI, D.PositionProjectDiceVI)); }
private void DrawGoods(Deck goodsDeck) { if (goodsDeck.Cards.Count > 0) { gameObjects.Add(CardsGenerator.DrawStaticCard(goodsDeck.Cards[0], D.PositionGoodsToTakeCard1)); } if (goodsDeck.Cards.Count > 1) { gameObjects.Add(CardsGenerator.DrawStaticCard(goodsDeck.Cards[1], D.PositionGoodsToTakeCard2)); } }
private void DrawAnimals(Deck animalsDeck) { if (animalsDeck.Cards.Count > 0) { gameObjects.Add(CardsGenerator.DrawStaticCard(animalsDeck.Cards[0], D.PositionAnimalToTakeCard1)); } if (animalsDeck.Cards.Count > 1) { gameObjects.Add(CardsGenerator.DrawStaticCard(animalsDeck.Cards[1], D.PositionAnimalToTakeCard2)); } }