Beispiel #1
0
    public void OpenAidPacket(int cardCount)
    {
        button.interactable  = false;
        transform.localScale = initScale;

        CardType[] raw_deck = new CardType[cardCount];
        for (int i = 0; i < cardCount; ++i)
        {
            raw_deck[i] = (CardType)GameSettings.INSTANCE.randomizer.Next(0, (int)CardType.CardType_Count);
        }
        CardTypeCount[] deck = deckManager.CollapseDeck(raw_deck.ToList());

        StartCoroutine(RewardAnimation(deck));
    }