public void OpenAidPacket(int cardCount) { button.interactable = false; transform.localScale = initScale; CardType[] raw_deck = new CardType[cardCount]; for (int i = 0; i < cardCount; ++i) { raw_deck[i] = (CardType)GameSettings.INSTANCE.randomizer.Next(0, (int)CardType.CardType_Count); } CardTypeCount[] deck = deckManager.CollapseDeck(raw_deck.ToList()); StartCoroutine(RewardAnimation(deck)); }