// Use this for initialization
 void Start()
 {
     main  = GetComponent <Main>();
     m     = GetComponent <Car_Movement>();
     r     = main.GetComponent <Rigidbody>();
     parts = GameObject.Find("Parts").GetComponent <Parts>();
     Set_Stuff();
 }
    void Awake()
    {
        pc = GetComponent <Player_Control>();
        if (random)
        {
            id_body    = Random.Range(0, 5);
            id_wheels  = Random.Range(0, 4);
            id_front   = Random.Range(0, 3);
            id_spoiler = Random.Range(0, 4);
        }
        else if (custom)
        {
            LoadCar lc = GameObject.Find("CarObject").GetComponent <LoadCar>();
            switch (pc.ID)
            {
            case 1:
                id_body    = lc.player1Parts[0];
                id_wheels  = lc.player1Parts[1];
                id_front   = lc.player1Parts[2];
                id_spoiler = lc.player1Parts[3];
                break;

            case 2:
                id_body    = lc.player2Parts[0];
                id_wheels  = lc.player2Parts[1];
                id_front   = lc.player2Parts[2];
                id_spoiler = lc.player2Parts[3];
                break;

            case 3:
                id_body    = lc.player3Parts[0];
                id_wheels  = lc.player3Parts[1];
                id_front   = lc.player3Parts[2];
                id_spoiler = lc.player3Parts[3];
                break;

            case 4:
                id_body    = lc.player4Parts[0];
                id_wheels  = lc.player4Parts[1];
                id_front   = lc.player4Parts[2];
                id_spoiler = lc.player4Parts[3];
                break;
            }
        }
        body    = GameObject.Find("Parts").GetComponent <Parts>().body[id_body];
        wheel   = GameObject.Find("Parts").GetComponent <Parts> ().wheel [id_wheels];
        spoiler = GameObject.Find("Parts").GetComponent <Parts> ().spoiler_addon [id_spoiler]; spoiler.name = "spoiler";
        front   = GameObject.Find("Parts").GetComponent <Parts> ().front_addon [id_front];
        m       = GetComponent <Car_Movement> (); damage = GetComponent <Car_Damage> ();

        visuals = GetComponent <Visual_Update> ();

        if (!display)
        {
            race = GameObject.Find(GameObject.Find("Game").GetComponent <Game>().track).GetComponentInChildren <Race>();
        }
    }
	public override void Start()
	{
		blade=transform.FindChild("body").FindChild("front").FindChild("Scythe");
		m = transform.GetComponentInParent<Car_Movement>();
	}
Beispiel #4
0
 // Use this for initialization
 void Start()
 {
     m = transform.root.gameObject.GetComponent <Car_Movement>();
     p = GetComponent <ParticleSystem>();
 }
 void Awake()
 {
     m = target.gameObject.GetComponent <Car_Movement>();
     w = target.FindChild("wheels").FindChild("RL");
 }
 // Use this for initialization
 void Start()
 {
     m = transform.root.GetComponent <Car_Movement>();
     m.jump_enabled = true;
     r = transform.root.GetComponent <Rigidbody>();
 }
 void Start()
 {
     move = GetComponent <Car_Movement> ();
     main = GetComponent <Main> ();
 }