// Use this for initialization void Start() { main = GetComponent <Main>(); m = GetComponent <Car_Movement>(); r = main.GetComponent <Rigidbody>(); parts = GameObject.Find("Parts").GetComponent <Parts>(); Set_Stuff(); }
void Awake() { pc = GetComponent <Player_Control>(); if (random) { id_body = Random.Range(0, 5); id_wheels = Random.Range(0, 4); id_front = Random.Range(0, 3); id_spoiler = Random.Range(0, 4); } else if (custom) { LoadCar lc = GameObject.Find("CarObject").GetComponent <LoadCar>(); switch (pc.ID) { case 1: id_body = lc.player1Parts[0]; id_wheels = lc.player1Parts[1]; id_front = lc.player1Parts[2]; id_spoiler = lc.player1Parts[3]; break; case 2: id_body = lc.player2Parts[0]; id_wheels = lc.player2Parts[1]; id_front = lc.player2Parts[2]; id_spoiler = lc.player2Parts[3]; break; case 3: id_body = lc.player3Parts[0]; id_wheels = lc.player3Parts[1]; id_front = lc.player3Parts[2]; id_spoiler = lc.player3Parts[3]; break; case 4: id_body = lc.player4Parts[0]; id_wheels = lc.player4Parts[1]; id_front = lc.player4Parts[2]; id_spoiler = lc.player4Parts[3]; break; } } body = GameObject.Find("Parts").GetComponent <Parts>().body[id_body]; wheel = GameObject.Find("Parts").GetComponent <Parts> ().wheel [id_wheels]; spoiler = GameObject.Find("Parts").GetComponent <Parts> ().spoiler_addon [id_spoiler]; spoiler.name = "spoiler"; front = GameObject.Find("Parts").GetComponent <Parts> ().front_addon [id_front]; m = GetComponent <Car_Movement> (); damage = GetComponent <Car_Damage> (); visuals = GetComponent <Visual_Update> (); if (!display) { race = GameObject.Find(GameObject.Find("Game").GetComponent <Game>().track).GetComponentInChildren <Race>(); } }
public override void Start() { blade=transform.FindChild("body").FindChild("front").FindChild("Scythe"); m = transform.GetComponentInParent<Car_Movement>(); }
// Use this for initialization void Start() { m = transform.root.gameObject.GetComponent <Car_Movement>(); p = GetComponent <ParticleSystem>(); }
void Awake() { m = target.gameObject.GetComponent <Car_Movement>(); w = target.FindChild("wheels").FindChild("RL"); }
// Use this for initialization void Start() { m = transform.root.GetComponent <Car_Movement>(); m.jump_enabled = true; r = transform.root.GetComponent <Rigidbody>(); }
void Start() { move = GetComponent <Car_Movement> (); main = GetComponent <Main> (); }