void FixedUpdate()
    {
        timer++;
        if (timer > 1000)
        {
            end_horizontal = Mathf.Lerp(end_horizontal, Input.GetAxisRaw("Horizontal_" + ID), smooth_horizontal);
            move.input(Input.GetAxisRaw("Vertical_" + ID), end_horizontal, Input.GetButton("Boost_" + ID), Input.GetAxis("Aerial_X_" + ID), Input.GetAxis("Aerial_Y_" + ID));
            if (Input.GetButton("Fire1_" + ID))
            {
                main.gun [0].Input();
            }
            if (Input.GetButton("Fire2_" + ID))
            {
                main.gun [1].Input();
            }
            if (Input.GetButton("Jump_" + ID))
            {
                move.Jump();
            }
            if (Input.GetButtonDown("Reset_" + ID))
            {
                main.Wreck();
            }
        }


        else
        {
            move.input(0, 0, false, 0, 0);
        }
    }