IEnumerator ReducePlayerLife()
    {
        yield return(StartCoroutine(canvasGroup.FadeInCanvas(1f)));

        //Fade off the last life from HUD.
        yield return(StartCoroutine(livesImage[PlayerManager.instance.playerLives].FadeOutImage(1f)));

        yield return(StartCoroutine(canvasGroup.FadeOutCanvas(1f)));
    }