Beispiel #1
0
        public override async UniTask Enter()
        {
            canvasGroup.interactable   = false;
            canvasGroup.blocksRaycasts = false;

            await canvasGroup.FadeGroup(0f, 1f, _gameSettings.TransitionFadesDuration);

            canvasGroup.interactable   = true;
            canvasGroup.blocksRaycasts = true;
        }