Beispiel #1
0
        public void Animate(float width, float height, float thickens)
        {
            canvasGroup.alpha = 0;
            canvasGroup.DoFade(1, .3f).SetEase(Ease.InQuad).SetLoops(2, LoopType.Yoyo);

            left.SetWidth(thickens);
            right.SetWidth(thickens);
            top.SetHeight(thickens);
            bottom.SetHeight(thickens);

            left.offsetMin = new Vector2(left.offsetMin.x, -thickens);
            left.offsetMax = new Vector2(left.offsetMax.x, -thickens);
            left.SetHeight(1 + 2 * thickens);

            right.offsetMin = new Vector2(right.offsetMin.x, -thickens);
            right.offsetMax = new Vector2(right.offsetMax.x, -thickens);
            right.SetHeight(1 + 2 * thickens);

            var canvasRect = canvasGroup.GetComponent <RectTransform>();

            canvasRect.SetWidth(width);
            canvasRect.SetHeight(height);

            canvasRect.DoWidth(canvasRect.GetWidth() + .4f, .8f);
            canvasRect.DoHeight(canvasRect.GetHeight() + .4f, .8f);
        }
Beispiel #2
0
 protected override IEnumerator PlayAdmissionAnimation()
 {
     if (startAlphaRate == 1)
     {
         yield break;
     }
     _canvasGroup.DoFade(_initAlpha, durationShow).SetEase(easeActive);
     yield return(null);
 }
Beispiel #3
0
        protected override void OnSetActive(bool active)
        {
            if (!cg)
            {
                cg = GetComponent <CanvasGroup>();
            }

            if (active)
            {
                cg.alpha = 0.5f;
                cg.DoFade(1, durationShow).SetEase(easeActive);
                if (autoHide)
                {
                    AutoHide().Go().Delay(UnitySecond.New.Start(durationShow));
                }
            }
            base.OnSetActive(active);
        }
Beispiel #4
0
        private void Awake()
        {
            gameOverScreen.gameObject.SetActive(false);
            gameOverScreen.alpha = 0;
            scoreText.alpha      = 0;
            retryText.alpha      = 0;

            tween = DOTween.Sequence()
                    .Insert(0, gameOverScreen.DoFade(1, .4f))
                    .Insert(0.2f, scoreText.DoFade(1, .4f))
                    .Insert(0.2f, retryText.DoFade(1, .4f))
                    .SetAutoKill(false)
                    .SetUpdate(true)
                    .Pause();

            retryText.gameObject.AddComponent <EventTrigger>()
            .PointerClick(arg0 => SceneManager.LoadScene(SceneManager.GetActiveScene().name));
        }