Beispiel #1
0
 public void EnterShip()
 {
     if (!onShip)
     {
         ufo.transform.position = ufo_unmanned.transform.position;
         ufo_unmanned.SetActive(false);
         ufo.gameObject.SetActive(true);
         walker.gameObject.SetActive(false);
         StartCoroutine(waitandLaunch(1.5f));
         myCam.ChangeTarget(ufo.transform);
         myCam.ChangeOffset();
         onShip = true;
     }
 }
Beispiel #2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     follow.ChangeOffset(zoneOffset);
 }