public void EnterShip() { if (!onShip) { ufo.transform.position = ufo_unmanned.transform.position; ufo_unmanned.SetActive(false); ufo.gameObject.SetActive(true); walker.gameObject.SetActive(false); StartCoroutine(waitandLaunch(1.5f)); myCam.ChangeTarget(ufo.transform); myCam.ChangeOffset(); onShip = true; } }
private void OnTriggerEnter2D(Collider2D collision) { follow.ChangeOffset(zoneOffset); }