public void Respawn() { CameraFollow Cam = (CameraFollow)FindObjectOfType(typeof(CameraFollow)); Cam.ChangeCam(false); deathScreen.SetActive(false); player.transform.position = spawnPoint; GetComponent <player>().enabled = true; GetComponent <player>().stats.ResetStats(); playerSprite.enabled = true; if (bc != null) { bc.enabled = true; } if (cc != null) { cc.enabled = true; } if (crc1 != null) { crc1.enabled = true; } if (crc2 != null) { crc2.enabled = true; } rb.bodyType = RigidbodyType2D.Dynamic; Proc.ResLvls(); }