Beispiel #1
0
 public void stopCali()
 {
     CM = GameObject.Find("CalibrateManager").GetComponent <CalibrateManager>();
     CM.setCalistate(CalibrateManager.CaliState.CALI_READY);
     progress = GameObject.Find("Canvas").transform.Find("RadialProgressBar").GetComponent <Loading>();
     GameObject.Find("Canvas").transform.Find("RadialProgressBar").gameObject.SetActive(false);
 }
Beispiel #2
0
 public void startCali()
 {
     ani.SetBool("measuringBool", false);
     CM = GameObject.Find("CalibrateManager").GetComponent <CalibrateManager>();
     CM.setCalistate(CalibrateManager.CaliState.CALI_START);
     progress = GameObject.Find("Canvas").transform.Find("RadialProgressBar").GetComponent <Loading>();
     progress.setCurrentAmount(0.0f);
     GameObject.Find("Canvas").transform.Find("RadialProgressBar").gameObject.SetActive(true);
 }