public void stopCali() { CM = GameObject.Find("CalibrateManager").GetComponent <CalibrateManager>(); CM.setCalistate(CalibrateManager.CaliState.CALI_READY); progress = GameObject.Find("Canvas").transform.Find("RadialProgressBar").GetComponent <Loading>(); GameObject.Find("Canvas").transform.Find("RadialProgressBar").gameObject.SetActive(false); }
public void startCali() { ani.SetBool("measuringBool", false); CM = GameObject.Find("CalibrateManager").GetComponent <CalibrateManager>(); CM.setCalistate(CalibrateManager.CaliState.CALI_START); progress = GameObject.Find("Canvas").transform.Find("RadialProgressBar").GetComponent <Loading>(); progress.setCurrentAmount(0.0f); GameObject.Find("Canvas").transform.Find("RadialProgressBar").gameObject.SetActive(true); }