Beispiel #1
0
    /// <summary>
    /// Checks the block types for specified types, regardless of order
    /// </summary>
    /// <returns><c>true</c>, if block1 and block2 contain type1 and type2 <c>false</c> otherwise.</returns>
    /// <param name="block1">Block1.</param>
    /// <param name="block2">Block2.</param>
    /// <param name="type1">Block Type1.</param>
    /// <param name="type2">Block Type2.</param>
    bool BothBlocksEitherType(BlockType block1, BlockType block2, BlockType type1, BlockType type2)
    {
        bool firstCheck  = block1.Equals(type1) && block2.Equals(type2);
        bool secondCheck = block1.Equals(type2) && block2.Equals(type1);
        bool result      = firstCheck || secondCheck;

        return(result);
    }
Beispiel #2
0
        public void SpawnFinishPoint(BlockType type)
        {
            if (!type.Equals(BlockType.FinishLocked) && !type.Equals(BlockType.FinishUnlocked))
            {
                throw new ArgumentException("Invalid finish type parameter!");
            }
            IGameObject        finishPoint  = new GameBlock(type, new Point3D(numberOfBlocks - 2, numberOfBlocks - 2, 1));
            IGraphicsComponent portalObject = new GraphicsComponent(finishPoint, resourceManager, gameCanvas);

            gameMesh[numberOfBlocks - 2, numberOfBlocks - 2, 1] = portalObject;
        }
        private static void handleAchievements(IBlock block, Mario mario)
        {
            BlockType type = block.returnBlockType();

            if (type.Equals(BlockType.BrickCoin))
            {
                AchievementEventTracker.hiddenDispenserAcievement();
            }
            else if (type.Equals(BlockType.Brick) && ((!mario.Small) || (mario.Star)))
            {
                AchievementEventTracker.brickSmashedAcievement();
            }
            else if (type.Equals(BlockType.QuestionCoin))
            {
                AchievementEventTracker.questionCoinAcievement();
            }
        }
        private static void executeCollisionCommand(Mario mario, IBlock block, Game1 game)
        {
            BlockType type = block.returnBlockType();
            ICommand  command;

            if (type.Equals(BlockType.QuestionCoin))
            {
                command = new MarioQuestionCoinBlockCollisionCommand(block, game);
                command.Execute();
            }
            else if (type.Equals(BlockType.QuestionSuperMushroomFireFlower) && mario.Small && !mario.Fire)
            {
                command = new QuestionSuperMushroomCommand(block, game);
                command.Execute();
            }
            else if (type.Equals(BlockType.QuestionSuperMushroomFireFlower) && !mario.Small)
            {
                command = new QuestionFireFlowerCommand(block, game);
                command.Execute();
            }
            else if (type.Equals(BlockType.QuestionIceFlower))
            {
                command = new QuestionIceFlowerCommand(block, game);
                command.Execute();
            }
            else if (type.Equals(BlockType.QuestionStar))
            {
                command = new QuestionStarCommand(block, game);
                command.Execute();
            }
            else if (type.Equals(BlockType.Hidden))
            {
                command = new MarioHiddenBlockCollisionCommand(block, game);
                command.Execute();
            }
            else if (type.Equals(BlockType.BrickCoin))
            {
                command = new BrickBlockDispenserCommand(mario, block, game);
                command.Execute();
            }
            else if (type.Equals(BlockType.Brick) && ((!mario.Small) || (mario.Star)))
            {
                command = new BigMarioBrickBlockCollisionCommand(mario, block, game);
                command.Execute();
            }
        }
Beispiel #5
0
 public void DestroySelf()
 {
     if (!destroyed)
     {
         if (_type.isCollidable)
         {
             CreateDeathParticle();
         }
         if (_type.Equals(BlockType.Bomb))
         {
             CreateBombExplosion();
         }
         destroyed          = true;
         transform.position = faraway;
         UpdateBlocksInfo();
         Destroy(gameObject, 0.0000001f);
     }
 }
Beispiel #6
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        public int blockTypeID(BlockType t)
        {
            //log("start", "blockTypeID(BlockType t)");
            for (int i = 0; i < BlockTypes.Length; i++)
            {
                //log("comparing iterated type " + BlockTypes[i].GetHashCode() + " - " + BlockTypes[i].ToString() +" - " + BlockTypes[i].DisplayName, "blockTypeID(BlockType t)");
                //log("to given type           " + t.GetHashCode() + " - " + t.ToString() + " - " + t.DisplayName, "blockTypeID(BlockType t)");
                if (t.Equals(BlockTypes[i]))
                {
                    //log("they are equal!", "blockTypeID(BlockType t)");
                    return(i);
                }
            }

            log("BlockType not found! Pretending it's the first one.",
                "blockTypeID", Logger.severity.ERROR);
            return(0);
        }
        public string Convert(
            ContentReference contentLink,
            BlockType fromBlockType,
            BlockType toBlockType,
            List <KeyValuePair <int, int> > propertyTypeMap,
            bool recursive,
            bool isTest)
        {
            if (ContentReference.IsNullOrEmpty(contentLink))
            {
                throw new EPiServerException("Must specify a valid block, cannot be empty");
            }
            if (fromBlockType == null)
            {
                throw new ArgumentNullException(nameof(fromBlockType));
            }
            if (toBlockType == null)
            {
                throw new ArgumentNullException(nameof(toBlockType));
            }
            if (fromBlockType.Equals(toBlockType))
            {
                throw new EPiServerException("Can not convert to same block type");
            }
            if (propertyTypeMap == null)
            {
                throw new ArgumentNullException(nameof(propertyTypeMap));
            }
            StringBuilder stringBuilder = new StringBuilder();
            DataSet       ds            = _dbAccessor().Convert(contentLink.ID, fromBlockType.ID, toBlockType.ID, propertyTypeMap, recursive, isTest);

            stringBuilder.Append(GenerateLogMessage(ds, contentLink.ID, fromBlockType.ID, toBlockType.ID, recursive, isTest));
            if (!isTest)
            {
                stringBuilder.Append(RefreshPages(contentLink, recursive));
                BlocksConverted?.Invoke(this, new ConvertedBlockEventArgs(contentLink, fromBlockType, toBlockType, recursive));
            }
            return(stringBuilder.ToString());
        }
Beispiel #8
0
        public Blocks(int locX, int locY, BlockType type)
        {
            Vector2 location = new Vector2(locX, locY);

            if (type.Equals(BlockType.Brick))
            {
                sprite = new BrickBlockSprite(location);
            }
            else if (type.Equals(BlockType.Ground))
            {
                sprite = new GroundBlockSprite(location);
            }
            else if (type.Equals(BlockType.Hidden))
            {
                sprite = new HiddenBlockSprite(location);
            }
            else if (type.Equals(BlockType.Platforming))
            {
                sprite = new PlatformingBlockSprite(location);
            }
            else if (type.Equals(BlockType.Question))
            {
                sprite = new QuestionBlockSprite(location);
            }
            else if (type.Equals(BlockType.BlueBrick))
            {
                sprite = new BlueBrickBlockSprite(location);
            }
            else if (type.Equals(BlockType.BlueGround))
            {
                sprite = new BlueGroundBlockSprite(location);
            }

            this.type           = type;
            testForCollision    = true;
            noLongerSpecialized = false;
        }
Beispiel #9
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 public bool Equals(Block block)
 {
     return(type.Equals(block.type));
 }
Beispiel #10
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    /// <summary>
    /// Determine if either block is a certain type.
    /// </summary>
    /// <returns><c>true</c>, if either block is certain type, <c>false</c> otherwise.</returns>
    /// <param name="block1">Block1.</param>
    /// <param name="block2">Block2.</param>
    /// <param name="type">Type.</param>
    bool EitherBlockThisType(BlockType block1, BlockType block2, BlockType type)
    {
        bool result = block1.Equals(type) || block2.Equals(type);

        return(result);
    }