/// <summary>
        /// prepares the particle for secondary spawning.
        /// </summary>
        /// <param name="particleInstance"></param>
        public void PrepareForSecondarySpawn(ParticleBase particleInstance)
        {
            Vec3d particlePos = particleInstance.Position;

            basePos.X = particlePos.X;
            basePos.Y = particlePos.Y;
            basePos.Z = particlePos.Z;
        }
Beispiel #2
0
 public void PrepareForSecondarySpawn(ParticleBase particleInstance)
 {
 }