Beispiel #1
0
 public void RemoveBlockFromGrid(int i, int j, BlockType blockType)
 {
     gridMap[i, j] = false;
     gridMap[i + blockType.GetWidth() - 1, j] = false;
     gridMap[i, j + blockType.GetHeight() - 1] = false;
     gridMap[i + blockType.GetWidth() - 1, j + blockType.GetHeight() - 1] = false;
 }
Beispiel #2
0
    private bool TrySetBlock(bool[,] map, int i, int j, BlockType blockType)
    {
        if(i + blockType.GetWidth() - 1 >= columns ||
           j + blockType.GetHeight() - 1 >= rows ||
           map[i, j] ||
           map[i + blockType.GetWidth() - 1, j] ||
           map[i, j + blockType.GetHeight() - 1] ||
           map[i + blockType.GetWidth() - 1, j + blockType.GetHeight() - 1])
        {
            return false;
        }

        map[i, j] = true;
        map[i + blockType.GetWidth() - 1, j] = true;
        map[i, j + blockType.GetHeight() - 1] = true;
        map[i + blockType.GetWidth() - 1, j + blockType.GetHeight() - 1] = true;
        return true;
    }