Beispiel #1
0
 private void Drop()
 {
     m_runEffect.SetActive(false);
     m_gameManager.State         = (int)GameState.Drop;
     m_player.transform.position = new Vector3(Mathf.Round(m_player.transform.position.x), 1.5f, (int)m_player.transform.position.z);
     m_animator.SetTrigger("triCrash");
     m_uiManager.DecLife();
     m_blockManager.AddDropBlock((int)m_player.transform.position.x, (int)m_player.transform.position.z);
 }