private void Drop() { m_runEffect.SetActive(false); m_gameManager.State = (int)GameState.Drop; m_player.transform.position = new Vector3(Mathf.Round(m_player.transform.position.x), 1.5f, (int)m_player.transform.position.z); m_animator.SetTrigger("triCrash"); m_uiManager.DecLife(); m_blockManager.AddDropBlock((int)m_player.transform.position.x, (int)m_player.transform.position.z); }