Beispiel #1
0
    private void Migrate()
    {
        Debug.Log("!!!!!!!!!!!SMELL YA LATER!!!!!!");

        //Stop counting agent in the current clan
        blackBoard.ChangeNumberAgentsInClan(clan, -1);

        //Check the colors of the agents currently in the clan
        int clanContainsNumberColorAgents = 0;


        List <Agent> agents = new List <Agent>();

        if (clan == "Blue Clan")
        {
            agents = ((UnitCommanderBlueClan)GameObject.Find(clan).transform.FindChild("Commanders").FindChild("UnitCommanderBlueClan(Clone)").GetComponent("UnitCommanderBlueClan")).GetAgents();
        }
        else if (clan == "Red Clan")
        {
            agents = ((UnitCommanderRedClan)GameObject.Find(clan).transform.FindChild("Commanders").FindChild("UnitCommanderRedClan(Clone)").GetComponent("UnitCommanderRedClan")).GetAgents();
        }
        else if (clan == "Yellow Clan")
        {
            agents = ((UnitCommanderYellowClan)GameObject.Find(clan).transform.FindChild("Commanders").FindChild("UnitCommanderYellowClan(Clone)").GetComponent("UnitCommanderYellowClan")).GetAgents();
        }

        foreach (Agent agent in agents)
        {
            if (agent.getAgentType() == getAgentType())
            {
                clanContainsNumberColorAgents++;
            }
        }
        //If there are none of that color left, remove it
        if (clanContainsNumberColorAgents == 1)
        {
            blackBoard.RemoveColorFromClan(clan, getAgentType());
        }


        //Get the clan to migrate to
        blackBoard.SortClanScores();
        List <string> clans = blackBoard.GetClans();

        //Change the agents clan
        if (clan == clans[0] && clans.Count > 1)
        {
            SetClan(clans[1]);
        }
        else
        {
            SetClan(clans[0]);
        }
        //Increase the count in the new clan
        blackBoard.ChangeNumberAgentsInClan(clan, 1);
        //Move the agentObject
        transform.parent.parent = GameObject.Find(clan).transform.FindChild("Agents");
        //Stop him from whatever thing his currently working on
        blackBoard.RemoveAgentFromOwnedNode(clan, this);
        Destroy(gameObject.transform.FindChild("Subsystem").gameObject);

        //Create a migrate plan
        //plan[0] = "MigrateAction";
        //AddSubsystem();

        //Alert the SupremeCommander of the new clan that the agent is coming
        if (clan == "Blue Clan")
        {
            ((SupremeCommanderBlueClan)GameObject.Find(clan).transform.FindChild("Commanders").FindChild("SupremeCommanderBlueClan(Clone)").GetComponent("SupremeCommanderBlueClan")).ImmigratingAgentArriving(this);
        }
        else if (clan == "Red Clan")
        {
            ((SupremeCommanderRedClan)GameObject.Find(clan).transform.FindChild("Commanders").FindChild("SupremeCommanderRedClan(Clone)").GetComponent("SupremeCommanderRedClan")).ImmigratingAgentArriving(this);
        }
        else if (clan == "Yellow Clan")
        {
            ((SupremeCommanderYellowClan)GameObject.Find(clan).transform.FindChild("Commanders").FindChild("SupremeCommanderYellowClan(Clone)").GetComponent("SupremeCommanderYellowClan")).ImmigratingAgentArriving(this);
        }
    }