Beispiel #1
0
        // Token: 0x0600A6AE RID: 42670 RVA: 0x002EC030 File Offset: 0x002EA230
        public void SetBuff(BattleActor a, List <ClientActorBuff> buffs)
        {
            if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_SetBuffBattleActorList ` 1_hotfix != null)
            {
                this.m_SetBuffBattleActorList ` 1_hotfix.call(new object[]
                {
                    this,
                    a,
                    buffs
                });
                return;
            }
            BJLuaObjHelper.IsSkipLuaHotfix = false;
            int i = 0;

            if (buffs != null)
            {
                foreach (ClientActorBuff clientActorBuff in buffs)
                {
                    if (clientActorBuff.m_buffState.m_buffInfo.IconDisplay)
                    {
                        if (a.IsBuffEffective(clientActorBuff.m_buffState))
                        {
                            this.m_buffImages[i].gameObject.SetActive(true);
                            this.m_buffImages[i].sprite = AssetUtility.Instance.GetSprite(clientActorBuff.m_buffState.m_buffInfo.Icon);
                            if (clientActorBuff.m_buffState.m_time > 0 && !clientActorBuff.m_buffState.m_buffInfo.IsInfiniteTime())
                            {
                                this.m_buffTexts[i].gameObject.SetActive(true);
                                this.m_buffTexts[i].text = clientActorBuff.m_buffState.m_time.ToString();
                            }
                            else
                            {
                                this.m_buffTexts[i].gameObject.SetActive(false);
                            }
                            i++;
                            if (i >= this.m_buffImages.Length)
                            {
                                break;
                            }
                        }
                    }
                }
            }
            while (i < this.m_buffImages.Length)
            {
                this.m_buffImages[i].gameObject.SetActive(false);
                i++;
            }
        }