private void GetNextTile()
    {
        if (UnityEngine.Random.Range(0, 100) > 50)
        {
            return;
        }

        if (CurrentTile.IsJunction(tiles))
        {
            List <BaseTile> junctionTiles = CurrentTile.GetJunction(tiles);
            nextDestination = junctionTiles[UnityEngine.Random.Range(0, junctionTiles.Count)];
            destReached     = false;
        }
    }