Beispiel #1
0
    public void TakeDamage(int damage, Vector3 impactDir)
    {
        Vector3 impactForce = impactDir * IMPACT_PUNCH_DIST * damage;

        if (m_isBroken)
        {
            m_rigidbody.AddForce(impactForce + Vector3.up * Random.Range(MIN_BREAK_FORCE, MAX_BREAK_FORCE) * 0.5f, ForceMode.Impulse);
        }
        else
        {
            m_currentHp -= damage;
            if (m_currentHp <= 0)
            {
                Break(impactDir);
                if (m_currentTile != null)
                {
                    m_currentTile.OnPartBreak(this);
                }
            }
            else
            {
                Shake(impactForce);
            }
            UpdateDamageVisuals();
        }
    }