private void GetNextTile() { if (UnityEngine.Random.Range(0, 100) > 50) { return; } if (CurrentTile.IsJunction(tiles)) { List <BaseTile> junctionTiles = CurrentTile.GetJunction(tiles); nextDestination = junctionTiles[UnityEngine.Random.Range(0, junctionTiles.Count)]; destReached = false; } }