public void OnTriggerEnter2D(Collider2D other)
    {
        BaseEnemy      enemy     = other.GetComponent <BaseEnemy>();
        ParticleSystem _particle = other.GetComponent <ParticleSystem>();

        if (enemy != null)
        {
            if (!other.transform.Find("CONTEGO_BUFF") && other.name != "CORRUMPO_SHIELD")
            {
                Debug.Log("Partícula Spawnada em: " + other.gameObject.name);
                GameObject _buffVFX = TrashMan.spawn("CONTEGO_BUFF", enemy.transform.position, enemy.transform.rotation);
                _buffVFX.transform.parent        = enemy.transform;
                _buffVFX.transform.localPosition = new Vector3(0, 0, 0);
            }

            enemy.ContegoHeal(20);
        }
    }