//in the future, take twists.
    public GameObject SpawnEnemy(SceneInjector inject, RoomManager _in)
    {
        Gfx.SetActive(false);

        GameObject nuMeat   = Instantiate(EnemyPrefab, this.transform.position, this.transform.rotation);
        BaseEnemy  EnScript = nuMeat.GetComponent <BaseEnemy>();

        EnScript.AddInject(inject);
        EnScript.AttachManager(_in);
        //Debug.Log("EnemSpawn: Spawnered: " + nuMeat.name);

        nuMeat.transform.SetParent(_in.gameObject.transform);

        return(nuMeat);
    }