public bool ContainsPoint(float x, float y)
 {
     return(AxMath.PointInTriangle(new Vector2(x, y), vertices[0], vertices[1], vertices[2]));
 }
 public bool ContainsPoint(Vector2 point)
 {
     return(AxMath.PointInTriangle(point, vertices[0], vertices[1], vertices[2]));
 }