Beispiel #1
0
    /// <summary>
    /// Update is called every frame, if the MonoBehaviour is enabled.
    /// </summary>
    void Update()
    {
        if (GameManager.instance.inGamePlay && !GameManager.instance.isPaused)
        {
            // set the weapon animation.
            // SetAnimation();

            // calculate point in the screen where the bullet is going to be shot at.
            UpdateShootingOriginPosition();

            // check if weapon has cooled.
            CheckHeatedStatus();

            // check if the user is clicking the left button mouse to shoot.
            if (Input.GetMouseButtonDown(0) && !plasmaGunData.heated && !player.isRunning)
            {
                Shoot();
            }

            // display no ammo sound if the users tries to shoot and the plasma gun is heated.
            if (Input.GetMouseButtonDown(0) && plasmaGunData.heated)
            {
                // display no ammo sound.
                _audio.PlaySound(1);
            }

            if (Input.GetMouseButtonUp(0))
            {
                _framesHolding = 0;
            }
        }
        else
        {
            // stop heated sound if game gets paused.
            if (_heatedRoutine != null)
            {
                heatedAudio.StopAudio();
                _heatedRoutine = null;
            }
        }
    }
Beispiel #2
0
 /// <summary>
 /// Disable audio for player.
 /// </summary>
 public void DisableAudio()
 {
     _audio.StopAudio();
 }
Beispiel #3
0
 /// <summary>
 /// Stop level song.
 /// </summary>
 public void StopLevelSong()
 {
     audio.StopAudio();
 }