public void ShowSelectionAttackTarget(bool state)
        {
            AttackTargetSelection.gameObject.SetActive(state);

            if (state)
            {
                AttackTargetSelection.gameObject.transform.localScale = Vector3.one;
                AttackTargetSelection.gameObject.transform.DOScale(new Vector3(1.2f, 1.2f, 1f), 0.5f).SetEase(Ease.OutQuint).SetLoops(int.MaxValue, LoopType.Yoyo);
                audio.PlaySelectTarget();
            }
            else
            {
                DOTween.Kill(AttackTargetSelection.gameObject.transform);
            }
        }