Beispiel #1
0
    /// <summary>
    /// Start game UI animation.
    /// </summary>
    /// <returns>IEnumerator</returns>
    public IEnumerator StartGameAnim()
    {
        StartCoroutine(_audio.FadeOutSongRoutine());
        screenCover.FadeIn(.6f);

        yield return(new WaitForSecondsRealtime(startGameAnimationWait));

        title.FadeOut(.1f);
    }
Beispiel #2
0
    /// <summary>
    /// Reproduce song.
    /// </summary>
    /// <param name="clip">AudioClip - audio clip to reproduce</param>
    /// <param name="inmediateStart">bool - wheter to start the song inmediately or fade songs.</param>
    private IEnumerator ReproduceSong(AudioClip clip, bool inmediateStart)
    {
        if (_audio != null)
        {
            if (inmediateStart)
            {
                _audio.PlayClip(clip);
            }
            else
            {
                StartCoroutine(_audio.FadeOutSongRoutine(0.3f, false));
                yield return(new WaitForSecondsRealtime(2.5f));

                _audio.PlayClip(clip, false);
                StartCoroutine(_audio.FadeInSongRoutine(0.7f, 0f, .5f));
            }
        }
    }
Beispiel #3
0
    /// <summary>
    /// Play heated animation.
    /// </summary>
    /// <returns>IEnumerator</returns>
    private IEnumerator PlayHeatedAnim()
    {
        float downVolumeSpeed = 0.5f;

        // display smoke particles.
        foreach (ParticleSystem smokeParticle in heatedSmokeParticles)
        {
            smokeParticle.Play();
        }

        // play audio.
        if (!heatedAudio.onFade)
        {
            heatedAudio.PlaySound();
            yield return(new WaitForSeconds(2f));

            StartCoroutine(heatedAudio.FadeOutSongRoutine(downVolumeSpeed));
        }

        _heatedRoutine = null;
    }