public static void NewClass()
 {
     Archer.Clear();
     Archer.level = 0;
     CurrentGame.game.memoryGeneral.humanClassProgress.archer.level    = 0;
     CurrentGame.game.memoryGeneral.humanClassProgress.archer.name     = "Archer";
     CurrentGame.game.memoryGeneral.humanClassProgress.archer.movement = 5;
     CurrentGame.game.memoryGeneral.humanClassProgress.archer.classWeapons.classWeapon1.type = "Close";
     CurrentGame.game.memoryGeneral.humanClassProgress.archer.classWeapons.classWeapon1.rank = 2;
     CurrentGame.game.memoryGeneral.humanClassProgress.archer.classWeapons.classWeapon2.type = "Ranged";
     CurrentGame.game.memoryGeneral.humanClassProgress.archer.classWeapons.classWeapon2.rank = 3;
     CurrentGame.game.memoryGeneral.humanClassProgress.archer.caps = Archer.Caplist();
     LevelUpClass();
 }