public void embodyEnemy()
    {
        if (embodying == null)
        {
            return;
        }

        Enemy enemyScript = embodying.GetComponent <Enemy>();

        possessor.enabled = false;

        Form form = enemyScript.GetForm();

        embodying.SetActive(false);

        returnQueue.GetComponent <ReturnQueueManager>().AddToQueue(form, embodying.GetComponent <Enemy>().spawn);

        // Last check to see if player has died
        if (GameManager.S.gameState != GameManager.GameState.playing)
        {
            return;
        }

        changeValues(embodying.GetComponent <CapsuleCollider2D>().size,
                     embodying.GetComponent <CapsuleCollider2D>().offset,
                     form);

        // Pass enemy variables to the player
        if (form == Form.archer)
        {
            rb.velocity     = new Vector2(0, 0);
            rb.constraints |= RigidbodyConstraints2D.FreezePositionX | RigidbodyConstraints2D.FreezePositionY;
            Archer archerScript = embodying.GetComponent <Archer>();
            arrowPrefab = archerScript.GetArrowObject();
            shotSpeed   = archerScript.shotSpeed;
            UIManager.S.ShowAimingCursor();
        }

        Vector3 newPos = embodying.transform.position;

        transform.position = newPos;
        StartCoroutine(embodyCooldownCount());
        Destroy(embodying);
        embodying = null;
        animator.SetBool("embody", false);
        particles.Stop();
    }