public static void NewClass() { Archer.Clear(); Archer.level = 0; CurrentGame.game.memoryGeneral.humanClassProgress.archer.level = 0; CurrentGame.game.memoryGeneral.humanClassProgress.archer.name = "Archer"; CurrentGame.game.memoryGeneral.humanClassProgress.archer.movement = 5; CurrentGame.game.memoryGeneral.humanClassProgress.archer.classWeapons.classWeapon1.type = "Close"; CurrentGame.game.memoryGeneral.humanClassProgress.archer.classWeapons.classWeapon1.rank = 2; CurrentGame.game.memoryGeneral.humanClassProgress.archer.classWeapons.classWeapon2.type = "Ranged"; CurrentGame.game.memoryGeneral.humanClassProgress.archer.classWeapons.classWeapon2.rank = 3; CurrentGame.game.memoryGeneral.humanClassProgress.archer.caps = Archer.Caplist(); LevelUpClass(); }