示例#1
0
        public zConstraint(zUnit unit1, zUnit unit2, bool ishide)
        {
            this.unit1 = unit1;
            this.unit2 = unit2;
            length     = SPACING * unit1.getDistanceTo(unit2);

            tearDist  = length * TEARDIST;
            isHide    = ishide;
            minlength = length * SPRINGSTOP;
            unit1.connectedTo.Add(unit2, this);
            unit2.connectedTo.Add(unit1, this);
        }
示例#2
0
 internal float getDistanceTo(zUnit unit2)
 {
     return((pos - unit2.pos).magnitude);
 }