Esempio n. 1
0
        public zConstraint(zUnit unit1, zUnit unit2, bool ishide)
        {
            this.unit1 = unit1;
            this.unit2 = unit2;
            length     = SPACING * unit1.getDistanceTo(unit2);

            tearDist  = length * TEARDIST;
            isHide    = ishide;
            minlength = length * SPRINGSTOP;
            unit1.connectedTo.Add(unit2, this);
            unit2.connectedTo.Add(unit1, this);
        }
Esempio n. 2
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 internal float getDistanceTo(zUnit unit2)
 {
     return((pos - unit2.pos).magnitude);
 }