public override void CalcPosIdAndRepos(CoreGameRootViewModel viewModel)
        {
            base.CalcPosIdAndRepos(viewModel);

            int count = Network.Client.CurrentRoom.Players.Count;

            int idx = viewModel.PlayerCollection.OrderBy(o_vm => o_vm.ActorId).ToList()
                      .Select((vm, _idx) => new { vm, _idx })
                      .Where(kv => kv.vm.PlayerName == Network.Client.PlayerName)
                      .Select(kv => kv._idx)
                      .Single();

            JObject jArrange     = JObject.Parse(posid_arrange_player_count);
            JArray  jArrangeItem = jArrange [count.ToString()] as JArray;

            viewModel.PlayerCollection.OrderBy(o_vm => o_vm.ActorId).ToList()
            .Select((vm, _idx) => new { vm, _idx })
            .ToList()
            .ForEach(kv => {
                int idx_in_players       = (kv._idx + count - idx) % count;
                kv.vm.OrderIdx           = kv._idx;
                kv.vm.PosId              = jArrangeItem [idx_in_players].Value <string> ();
                kv.vm.PlayerRoomIdentity = kv.vm.LBPlayer.IsMasterClient ? RoomIdentity.RoomMaster : RoomIdentity.RoomGuest;
            });
        }
        public override void CalcMatchResult(CoreGameRootViewModel viewModel)
        {
            base.CalcMatchResult(viewModel);
            // 根据 rank 计算结果
            Dictionary <int, int> dicRankValue = new Dictionary <int, int> ();

            Network.Client.CurrentRoom.Players.ToList().ForEach(kv => {
                int team_id    = Convert.ToInt32(kv.Value.CustomProperties ["team_id"]);
                int rank       = Convert.ToInt32(kv.Value.CustomProperties ["rank"]);
                int count      = Network.Client.CurrentRoom.PlayerCount;
                int team_count = viewModel.GetTeamPlayersCount(team_id);
                if (dicRankValue.ContainsKey(team_id) == false)
                {
                    dicRankValue.Add(team_id, GameService.RankToRankScore(rank, team_count, count));
                }
                else
                {
                    dicRankValue [team_id] += GameService.RankToRankScore(rank, team_count, count);
                }
            });
            int winner_team_id = dicRankValue.OrderByDescending(kv => kv.Value).First().Key;

            Network.Client.CurrentRoom.Players.ToList().ForEach(kv => {
                int actor_id = kv.Value.ID;
                int team_id  = Convert.ToInt32(kv.Value.CustomProperties ["team_id"]);
                Hashtable ht = new Hashtable();
                ht.Add("is_team_win", winner_team_id == team_id);
                Publish(new NetSetPlayerProperties()
                {
                    ActorId         = actor_id,
                    PropertiesToSet = ht
                });
            });
        }
        public override void RefreshCoreGame(CoreGameRootViewModel viewModel)
        {
            base.RefreshCoreGame(viewModel);

            viewModel.PlayerCollection.ToList().ForEach(vm => {
                vm.ExecuteRefreshPlayer();
            });
        }
示例#4
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        protected override void InitializeViewModel(uFrame.MVVM.ViewModel model)
        {
            base.InitializeViewModel(model);
            CoreGameRootViewModel coreGame = model as CoreGameRootViewModel;

            coreGame.LBRoom     = Network.Client.CurrentRoom;
            coreGame.PlayerName = Network.Client.PlayerName;
        }
        public override void RootMatchOver(CoreGameRootViewModel viewModel)
        {
            base.RootMatchOver(viewModel);

            viewModel.ExecuteRefreshSummaryPlayersList();

            viewModel.PlayerCollection.ToList().ForEach(playerVM => {
                playerVM.ExecuteOver();
            });
        }
        public override void RootMatchBegan(CoreGameRootViewModel viewModel)
        {
            base.RootMatchBegan(viewModel);

            viewModel.Pile.Cards.Clear();

            viewModel.PlayerCollection.ToList().ForEach(playerVM => {
                playerVM.ExecuteMatchBegan();
            });

            viewModel.ShowSummary = false;
        }
示例#7
0
 public virtual void InitializeCoreGameRoot(CoreGameRootViewModel viewModel)
 {
     // This is called when a CoreGameRootViewModel is created
     viewModel.RefreshCoreGame.Action           = this.RefreshCoreGameHandler;
     viewModel.RootMatchBegan.Action            = this.RootMatchBeganHandler;
     viewModel.QuitCoreGame.Action              = this.QuitCoreGameHandler;
     viewModel.PlayerJoin.Action                = this.PlayerJoinHandler;
     viewModel.PlayerLeave.Action               = this.PlayerLeaveHandler;
     viewModel.CalcPosIdAndRepos.Action         = this.CalcPosIdAndReposHandler;
     viewModel.TurnNext.Action                  = this.TurnNextHandler;
     viewModel.RootMatchOver.Action             = this.RootMatchOverHandler;
     viewModel.ButtonCloseSummaryClicked.Action = this.ButtonCloseSummaryClickedHandler;
     viewModel.RefreshSummaryPlayersList.Action = this.RefreshSummaryPlayersListHandler;
     viewModel.CalcMatchResult.Action           = this.CalcMatchResultHandler;
     CoreGameRootViewModelManager.Add(viewModel);
 }
        public override void RefreshSummaryPlayersList(CoreGameRootViewModel viewModel)
        {
            base.RefreshSummaryPlayersList(viewModel);

            viewModel.SummaryPlayersList.Clear();

            Network.Client.CurrentRoom.Players.Where(kv => Convert.ToInt32(kv.Value.CustomProperties ["rank"]) > 0)
            .OrderBy(kv2 => Convert.ToInt32(kv2.Value.CustomProperties ["rank"]))
            .ToList().ForEach(_ => {
                SummaryPlayerItemViewModel vm = this.CreateViewModel <SummaryPlayerItemViewModel> ();
                vm.Rank       = Convert.ToInt32(_.Value.CustomProperties ["rank"]);
                vm.PlayerName = _.Value.Name;
                vm.IsMe       = _.Value.IsLocal;
                vm.Team       = Convert.ToInt32(_.Value.CustomProperties ["team_id"]);
                vm.IsWin      = Convert.ToBoolean(_.Value.CustomProperties ["is_team_win"]);

                viewModel.SummaryPlayersList.Add(vm);
            });
        }
        public override void PlayerLeave(CoreGameRootViewModel viewModel)
        {
            base.PlayerLeave(viewModel);

            // 在 PlayerCollection 中查找 LBRoom 中没有的, 删除
            List <PlayerViewModel> player_need_remove = new List <PlayerViewModel> ();

            viewModel.PlayerCollection.ToList().ForEach(vm => {
                if (Network.Client.CurrentRoom.Players.ToList().Exists(kv => kv.Value.ID == vm.ActorId) == false)
                {
                    player_need_remove.Add(vm);
                }
            });

            foreach (var vm in player_need_remove)
            {
                viewModel.PlayerCollection.Remove(vm);
            }

            viewModel.ExecuteCalcPosIdAndRepos();
            viewModel.ExecuteRefreshCoreGame();
        }
示例#10
0
        public override void PlayerJoin(CoreGameRootViewModel viewModel)
        {
            base.PlayerJoin(viewModel);
            // 在 LBRoom 中查找 PlayerCollection 中没有的, 加入
            Network.Client.CurrentRoom.Players.OrderBy(_ => _.Key).ToList().ForEach(kv => {
                int actorId   = kv.Key;
                Player player = kv.Value;

                if (viewModel.PlayerCollection.ToList().Exists(vm => vm.ActorId == actorId) == false)
                {
                    PlayerViewModel playerVM    = MVVMKernelExtensions.CreateViewModel <PlayerViewModel> ();
                    playerVM.ActorId            = player.ID;
                    playerVM.PlayerName         = player.Name;
                    playerVM.IsSelf             = player.IsLocal;
                    playerVM.PlayerRoomIdentity = player.IsMasterClient ? RoomIdentity.RoomMaster : RoomIdentity.RoomGuest;
                    playerVM.LBPlayer           = player;

                    viewModel.PlayerCollection.Add(playerVM);
                }
            });

            viewModel.ExecuteCalcPosIdAndRepos();
            viewModel.ExecuteRefreshCoreGame();
        }
示例#11
0
 public virtual void RefreshCoreGame(CoreGameRootViewModel viewModel)
 {
 }
示例#12
0
        public override void QuitCoreGame(CoreGameRootViewModel viewModel)
        {
            base.QuitCoreGame(viewModel);

            Publish(new NetLeaveRoom());
        }
示例#13
0
 public virtual void PlayerJoin(CoreGameRootViewModel viewModel)
 {
 }
示例#14
0
 public virtual void QuitCoreGame(CoreGameRootViewModel viewModel)
 {
 }
示例#15
0
 public virtual void CalcPosIdAndRepos(CoreGameRootViewModel viewModel)
 {
 }
示例#16
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 public virtual void PlayerLeave(CoreGameRootViewModel viewModel)
 {
 }
示例#17
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 public override void ButtonCloseSummaryClicked(CoreGameRootViewModel viewModel)
 {
     base.ButtonCloseSummaryClicked(viewModel);
     viewModel.ShowSummary = false;
 }
示例#18
0
 public virtual void TurnNext(CoreGameRootViewModel viewModel)
 {
 }
示例#19
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        public override void TurnNext(CoreGameRootViewModel viewModel)
        {
            base.TurnNext(viewModel);
            int active_actor_id = Convert.ToInt32(Network.Client.CurrentRoom.CustomProperties ["active_actor_id"]);

            Hashtable ht1 = new Hashtable();

            ht1.Add("my_turn", false);
            Publish(new NetSetPlayerProperties()
            {
                ActorId         = active_actor_id,
                PropertiesToSet = ht1
            });

            int actor_id     = active_actor_id;
            int player_count = viewModel.PlayerCollection.Count;

            do
            {
                int orderIdx = viewModel.PlayerCollection.SingleOrDefault(playerVM => playerVM.ActorId == actor_id).OrderIdx;
                orderIdx++;
                if (orderIdx >= player_count)
                {
                    orderIdx = 0;
                }
                actor_id = viewModel.PlayerCollection.SingleOrDefault(playerVM => playerVM.OrderIdx == orderIdx).ActorId;

                bool correct = true;
                if (Convert.ToBoolean(Network.Client.CurrentRoom.GetPlayer(actor_id).CustomProperties ["is_win"]))
                {
                    correct = false;
                }

                if (correct)
                {
                    break;
                }
            } while(actor_id != active_actor_id);

            if (viewModel.WinPlayersCount == Network.Client.CurrentRoom.PlayerCount - 1)
            {
                Hashtable ht2 = new Hashtable();
                ht2.Add("rank", (int)Network.Client.CurrentRoom.PlayerCount);
                Publish(new NetSetPlayerProperties()
                {
                    ActorId         = actor_id,
                    PropertiesToSet = ht2
                });

                Hashtable ht = new Hashtable();
                ht.Add("active_actor_id", -1);
                Publish(new NetSetRoomProperties()
                {
                    PropertiesToSet = ht
                });

                viewModel.ExecuteCalcMatchResult();

                Publish(new NetRaiseEvent()
                {
                    EventCode = GameService.EventCode.MatchOver
                });

                viewModel.ExecuteRootMatchOver();
            }
            else
            {
                // 自己的牌大,重新轮到自己发牌
                if (Convert.ToInt32(Network.Client.CurrentRoom.CustomProperties ["current_cards_actor_id"]) == actor_id)
                {
                    Hashtable ht3 = new Hashtable();
                    ht3.Add("current_cards", JsonConvert.SerializeObject(new List <CardInfo> ()));
                    Publish(new NetSetRoomProperties()
                    {
                        PropertiesToSet = ht3
                    });

                    Publish(new NetRaiseEvent()
                    {
                        EventCode = GameService.EventCode.ClearCardsInPile
                    });

                    CoreGameRoot.Pile.Cards.Clear();
                }

                Hashtable ht2 = new Hashtable();
                ht2.Add("my_turn", true);
                Publish(new NetSetPlayerProperties()
                {
                    ActorId         = actor_id,
                    PropertiesToSet = ht2
                });

                Hashtable ht = new Hashtable();
                ht.Add("active_actor_id", actor_id);
                Publish(new NetSetRoomProperties()
                {
                    PropertiesToSet = ht
                });
            }
        }
示例#20
0
 public override void InitializeCoreGameRoot(CoreGameRootViewModel viewModel)
 {
     base.InitializeCoreGameRoot(viewModel);
 }
示例#21
0
 public virtual void RootMatchOver(CoreGameRootViewModel viewModel)
 {
 }
示例#22
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 public virtual void RootMatchBegan(CoreGameRootViewModel viewModel)
 {
 }
示例#23
0
 public virtual void ButtonCloseSummaryClicked(CoreGameRootViewModel viewModel)
 {
 }
示例#24
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 public virtual void CalcMatchResult(CoreGameRootViewModel viewModel)
 {
 }
示例#25
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 public virtual void RefreshSummaryPlayersList(CoreGameRootViewModel viewModel)
 {
 }