protected override Vector2 GetMaxAndMinValue() { float max = 0, min = 0; for (int i = 0; i < seriesList.Count; i++) { if (legend.IsShowSeries(i) && seriesList[i].Max > max) { max = seriesList[i].Max; } if (legend.IsShowSeries(i) && seriesList[i].Min < min) { min = seriesList[i].Min; } } if (!float.IsNaN(upper)) { max = upper > max ? upper : max; } if (!float.IsNaN(lower)) { min = lower < min ? lower : min; } Vector2 v2 = ChartUtils.MagicNumbers(max, min); //if (v2.x < 5) v2.x = 5; //if (v2.y < 0 && v2.y > -5) v2.y = -5; return(v2); }
protected override float GetMaxValue() { float max = 0; int count = ShowRightScale ? 1:seriesList.Count; for (int i = 0; i < count; i++) { if (legend.IsShowSeries(i) && seriesList[i].Max > max) { max = seriesList[i].Max; } } Vector2 v2 = ChartUtils.MagicNumbers(max, 0, true); return(v2.x); }
protected virtual Vector2 GetMaxAndMinValue() { float max = 0, min = 0; for (int i = 0; i < seriesList.Count; i++) { if (legend.IsShowSeries(i) && seriesList[i].Max > max) { max = seriesList[i].Max; } if (legend.IsShowSeries(i) && seriesList[i].Min < min) { min = seriesList[i].Min; } } Vector2 v2 = ChartUtils.MagicNumbers(max, min); return(v2); }
protected override Vector2 GetMaxAndMinValue() { float max = 0, min = 0; int ori = ShowRightScale ? 1 : 0; for (int i = ori; i < seriesList.Count; i++) { if (legend.IsShowSeries(i) && seriesList[i].Max > max) { max = seriesList[i].Max; } if (legend.IsShowSeries(i) && seriesList[i].Min < min) { min = seriesList[i].Min; } } Vector2 v2 = ChartUtils.MagicNumbers(max, min, true); return(v2); }
protected virtual float GetMaxValue() { float max = 0; for (int i = 0; i < seriesList.Count; i++) { if (legend.IsShowSeries(i) && seriesList[i].Max > max) { max = seriesList[i].Max; } } //int bigger = (int)(max * 1.3f); //return bigger < 10 ? bigger : bigger - bigger % 10; Vector2 v2 = ChartUtils.MagicNumbers(max, 0); if (v2.x < 5) { v2.x = 5; } return(v2.x); }