public void setLightParamAngle(float angle) { SceneObjectLight currentLight = (SceneObjectLight)currentSceneObject; if (currentLight) { currentLight.setLightAngle(angle); } if (activeMode == Mode.lookThroughLightMode) { cameraAdapter.Fov = Mathf.Min(angle, 150f); } }
private void updateAngle(float angle) { currentLight.setLightAngle(angle); }